Using tabletop, video games, or elements and components of both to make an interactive and immersive real-life scenario or virtual world.

Appropriate Content Areas

Useful in management, business, military, social education, medicine, history, art, economics, etc.

Goals & Objectives

Identify how the activity aligns with student learning objectives (SLOs).

Outcomes or objectives that rely on exploration, performance, and critical thinking skills are well-served by gaming or gamified activities.